Shape from Lectric Panda
Shape from Lectric Panda is a utility that was originally designed by Lectric Panda and was released as a separate Rack Extension. While synchronous was more an effect process generator where the curve could also be used as an external control voltage output. Shape, on the other hand, is all about that idea yet take it towards a whole different level. When I originally bought Shape as a utility to sculpture a sound in all kind of different ways, I started making use of this device more often especially in terms of Genres like Ambient music, IDM, Breakcore, and Glitch. Part of the beauty lies in the way you can reuse the same pattern, yet do it differently while the waveform progresses over time. So from an evolving point of view, that is pretty much perfect for the genres I just mentioned.
Grain sample manipulator advanced layers
I am Hydlide of Reason experts. In this article, I am going to create a combinator that would be similar as an approach to how the NNXT internally works. Since I have heard a lot of times, we need a better sampler inside Reason. Yet at this point, we have a better sampler since Reason 10, Grain sample manipulator.
Best practices Mclass stereo imager
In this article, I would like to take a closer look at one device that came with Reason 3. The device, in particular, is the MClass Stereo Imager. While originally the MClass units where meant for mastering since Reason 3, I was personally never a really huge fan of the Stereo Imager the first time I laid my eyes on this device. In this article, I would like to address the underlying usages on how to use this device and I would also like to address my own opinion on why I never use the device in specific contexts. You may want to read this with a grain of salt while doing this because it is partially an opinion based article.
ADSR Envelopes Attack Decay Sustain Release
Drum microphone placement
I am Hydlide of Reasonexperts. In the following video I want to explain a simple, yet effective trick, to mimic the idea of microphone placements to give room to a sound. I use this technique a lot especially when it comes to create those large scale orchestral sounds. Since it allow you to reshape sounds per channel in this context while just focusing on the mix channels only. In fact, it is more a mixing trick rather then a sound design trick just be fair.
For the following video I will be using Kong the Drum designer to make it work, but as you might understand from this article it works with any instrument. Since it all depends on the amount of parallel buses you would apply to them anyway.