The cancelled Europa Refill project
Here you go, boys and girls. The canceled Europa Refill that should have been made but is not going to be finished for the time being. In the last 4 months, I have been working on creating patches for Europa. I sometimes turned it on, and sometimes I skipped a few days. My main goal here was to focus on a wide variety of different patches ranging from Leads, Pads, plucked and bass sounds. While the project is officially been canceled on the 28th of April 2018 I am going to drop a download file of the patches that have been created so far (but are unfinished).
Noise making effect
In this article, I want to explain the thought process behind the following effect. Since I had a weird childhood a lot of my soundscapes are just plain weird. Sometimes I like to use these type of effects just to have something unpredictable going on while at the same time make it musical. A lot of these type of effect relies on using the audio and make the audio shape the sound in different directions (also known as Audio to CV). At the same time, I want to have some form of manual control on this. The manual control can often be done by using rotaries while doing so.
Thor in Reason workshop
Welcome to a new video series about Thor in Propellerhead Reason. In this series I will touch different elements on how to do sound design in Reason. This complete series will be going through some basic elements first trying to answer most of the 'basic' questions that people may be having when looking at a device like Thor for the very first time.
I'll be going in depth about the following items to start with:
Envelopes and LFOs
Creative reverb techniques
Welcome back to yet again another article about Propellerhead Reason. Today I felt like looking at Reverb in different ways. While I have touched the ideas on creative reverb engines in a whole wide range of articles (I'll see if I can link those up in the related section) the once I will post today are based on two different ideas. The first one is based on the Fender Reverb engine which uses panning elements to reshape the sound. The second one is a more creative route where I wanted to have a 4 stepped reverb type that gets picked up by resonating reverb engines (ow boy...). Everything I will be touching is based on what the original RV-7000 can do. No convolution stuff is being touched so far so I will assume (big assumption right now since I haven't tested it) is that everything should still work in Reason 4 and Reason 5 even.
The malstrom as a filter
In this Propellerhead Reason tutorial we'll be looking at using the Malstrom Graintable Synthesizer as a Filter unit for the Reason Rack. While you either use Thor in such a way there are still plenty of reasons why the malstrom is my favorite choice in certain situations. The limitation on this synthesizer however is that it has the Low Pass Filter 12 dB per octave, the Band Pass Filter, the Comb filters and an additional AM filter. While if you compare this with Thor the Polysonic synthesizer this beast case with an additional Low Pass Ladder Filter, the Notch filter, Peak Filter and the additional Formant Filter.
Nostromo 2 Spectral Synthesizer
Welcome back to another article about a Rack Extension. In this article we'll be looking at Nostromo 2 from Lectric Panda. Nostromo 2 is a Spectral Synthesizer. The idea with this concept is that the user can define up to 9 different wave form slots and as a result this can become a complete waveform in a sequence. In theory this could be seen as a custom made wave table synthesizer where you set up wave table plays back. Every waveform in wavetable is defined by a wide range of spectra (hence the name of this synth). The playback takes place is defined by a wide range of LFOs (and there are a lot of them). This could be done by using a XFade setting which cross-fades between the different wavetables in the sequence or it could done by jumping from one wavefrom to another.