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Propellerhead Reason tutorials made by Hydlide

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Shape from Lectric Panda

Shape from Lectric Panda

Shape from Lectric Panda is a utility that was originally designed by Lectric Panda and was released as a separate Rack Extension. While synchronous was more an effect process generator where the curve could also be used as an external control voltage output. Shape, on the other hand, is all about that idea yet take it towards a whole different level. When I originally bought Shape as a utility to sculpture a sound in all kind of different ways, I started making use of this device more often especially in terms of Genres like Ambient music, IDM, Breakcore, and Glitch.  Part of the beauty lies in the way you can reuse the same pattern, yet do it differently while the waveform progresses over time. So from an evolving point of view, that is pretty much perfect for the genres I just mentioned.

5 months ago
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Mastering suite

Mastering suite

Mastering suites are often being used for processing the final audio chain. The core function for the mastering suite is to have the final polished version of a track ready.  With Reason 5 there are 4 main core components you could use to make a mastering suite work. An Equalizer, Stereo Imager, Compressor and finally the Maximizer. Each tool has its own unique function within the final master. 

5 months ago
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Creating an Analog synthesizer with Thor

Creating an Analog synthesizer with Thor

I am Hydlide of ReasonExperts.com. In this article, I want to share an idea on how to create an analog synthesizer using Thor inside Propellerhead Reason. While the idea is nothing new (since I have talked about this technique in for instance creating a Moog synthesizer in Reason and while making video presentations like creating an analog synth using subtractors). I am always a fan of perfecting different ideas and this is just one of those moments. Since there is one setting, in particular, I find very useful to emulate the idea of analog style synths. And this would be the setting voice key. The idea I am going for is based on different ideas I did in the past but do something slightly different.

6 months ago
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Polymodular systems build Complex

Polymodular systems build Complex

While I have been working on a few different ideas to make a patch inside the Polymodular systems there is one thing I haven't tried myself yet, so... time to do it. First of all, let me share my thoughts before I am going to provide the whole concept as I have made this one. Normally if you take an instrument that contains an envelope the envelope will be used per voice. While in theory, you can manipulate envelopes (and what they do) inside the Polymodular systems. So they do not always have to listen to a single note or key. They can also be set up different. With that idea in mind, I thought of one easy method to 're-trigger' the envelope (and thus retrigger the envelope on all keys while they are still playing). This can be done by using 2 different distributors. One for being the normal 'sequencer' while the other acts more like an envelope re-trigger device. If you would then think about the number of options in that realm... let me not even start there.

11 months ago
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Polymodular Systems Build Dirt made in Propellerhead Reason 9

Polymodular Systems Build Dirt made in Propellerhead Reason 9

Here is another Polymodular system build made in Propellerhead Reason 9. The main idea here is to make use of Movement as a waveform generator. Which can be nice from time to time because it allows you to 'sweep' through the different parts of the waveform itself. The technique is similar to the TableOscillator from WizAudio. The only major difference here is that the PolyModular system is way cheaper vs the TableOscillator. At the same time, the Polymodular system from Blamsoft can do so much more (just being honest and direct about it).
11 months ago
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Electric pianos in Reason

Electric pianos in Reason

Welcome back to another creative sound design topic. Today I am going to create myself an electronic piano that is based on a wide range of different theories. While some electric pianos (like the Rhodes for instance does) uses hammers that strike a metal plate which then goes through an amplifier. This has a similar character and concept when playing, for instance, a Vibraphone. Major differences there is that a vibraphone uses different sticks, while the Rhodes piano uses a type of hammer and the sound output will go through an amp.

11 months ago
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Deep House Pad in Propellerhead Reason

Deep House Pad in Propellerhead Reason

Welcome back to another article about the Genre Deep House. In this specific article, I will be mainly focusing on Pads. While Pads in the Genre Deep house are not that common in the old school deep house songs (since they are all about making things sound like disco). During the modern days, Deep House started to lean towards the more ambient type of pads just to get a dreamy feeling into the genre itself. A deep house pad can go in different directions and angles. Since if you take an empty track that contains just a bass line, a few percussion elements it the pad drives the mood. Then you can already think about the idea that a pad is almost like the carrier of the full song. Some pads can be mysterious, others can be moving, it can also be resonating and sometimes you will need a more bright pad (to stretch it towards a more uplifting mood). This is partially why making a Deep-House pad can sometimes be a hard job to do. Because if the tone is wrong, the mood can also be wrong.

11 months ago
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Polymodular Build Native

Polymodular Build Native

I am really having a blast with these poly modular synths as you can tell. The following build was just another idea to use native VO-1 Viking oscillators to trigger Frequency modulation. While sometimes I have a feeling that FM in the VO-1 feels odd (because it sometimes 'resets' itself, where I am not sure where this is coming from). But by doing FM just gentle it works fine and makes a pretty aggressive tonal character. I like FM in Thor, I also love FM in Blamsoft eXpanse. Sometimes I tried to do some FM inside the VK-1 (the synthesizer counterpart of the VO-1 Oscillator). 

11 months ago
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Polymodular build Pulse

Polymodular build Pulse

The following modular synthesis build I want to share today is based on the Polymodular system, using most of the devices from that system. The oscillator is the VO-1 (which is similar to the Vk-1 Viking synthesizer but then without the use of filter and envelopes). The benefit of the VO-1 oscillator is that it also contains a tuning fork at the rear of this device. Which can be great once you want to have a different pitch per note. This can be handled by using the 8 audio outputs while using the little tuning knobs to tune the audio outputs individually.

11 months ago
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Polymodular Build Malstrom Swirl

Polymodular Build Malstrom Swirl

Good evening, I just finished working on yet another polymodular systems build. This one is also based on using Malstrom Graintable synthesizers. While in the previous build I focus more on having a more 'constant' sound. This build is all about movement in the waveforms and making use of the movement using movement to move things around different. Confusing right? Just to explain this bit, inside the Malstrom you can find several wavetables which are all about moving through different bands if you will. For instance the Sweeping Saw, the Spectral Sweep, the Vocoder Bands and Swirl and so on. Especially the last three I just mentioned are quite interesting to get some random sweeping sounds from them. Even while there is also a random sweep wavetable. But that one is still based on a pattern.

11 months ago
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A Polymodular build using malstroms

A Polymodular build using malstroms

Today I have created another Polymodular build using malstrom graintable synthesizers as a source. The main synthesizer for these builds are set to Sawtooth 16 with a minor motion attached to them. This makes the synth itself sound quite mysterious from what I can tell. 

11 months ago
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Layered Basslines for Deep House

Layered Basslines for Deep House

In this article, I want to give a very quick tip about how to layer a bassline yet have a lot more control on how to reshape it while using a sequencer. For this tutorial about Deep House, I will skip using the Combinator (since I want it to be as flexible as I can). The idea here is to have two bass guitars basically playing at the same time. And to do this, we'll be needed two basslines which are playing at the same time. Yeah, call it cheap and easy, but there is that.

The benefit of this technique (something I tend to use a lot myself) is that while using two tonal different types of basses they can also make the song travel in all kind of different directions. Lets it be more uplifting (tonal), or let it be more dark and depressing (subtone). By balancing them differently they can add a third dimension (groove). Since the tonal and subtonal sounds can play well with each other.

11 months ago
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