Noise making effect
In this article, I want to explain the thought process behind the following effect. Since I had a weird childhood a lot of my soundscapes are just plain weird. Sometimes I like to use these type of effects just to have something unpredictable going on while at the same time make it musical. A lot of these type of effect relies on using the audio and make the audio shape the sound in different directions (also known as Audio to CV). At the same time, I want to have some form of manual control on this. The manual control can often be done by using rotaries while doing so.
How to create a clear mix
Welcome to another article about mixing and mastering. In this article, I will mainly look at the subject on how to create a clear mix. While some of these methods might be questionable, in practice I use a lot of these techniques to make it all work within my own mixes. The whole goal while mixing is to put a balance between sounds. A good mix prevents things from jumping out in the mix, or a good mix will prevent things from sounding to flat in the mix. There might be different reasons why people would mix in different ways. Since a mix is a personal thing, it may vary per situation. Often I have caught myself making 2 different mixes where the outcome will vary on the whole arrangement even. I am just saying this because a mix, in particular, can have an impact on how the song plays like.
Best reverb in Reason
Hi, I am Hydlide of Reason experts
As of 2018, I will try to do my best to post all the videos I am doing on this site as well. Since I have rather busy doing stuff I sometimes just forget to post these videos on this site as well. But anyway. Today's video I am going to post is about the best reverb in Reason and which ones I personally use myself. While I know there are plenty of VST reverb out there, I am skipping those for this video and mainly focussing on reverb that is in the form of Rack Extensions (or native Reason devices). The main reason is that there are tons of VST reverb out there and owning all of them... would be kind of pointless, to be honest.
Redrum Patterns for Reason
Here you go, 110 Redrum patterns for Reason 5 and above. Last year I was involved in making a large refill you may have heard of called the Reason Refill 2016. In this refill, I created a wide range of Rex loops based on personal crafted redrum patterns. Since I am still having these patterns in my possession I thought I would share these patches on my site as well. While I might admit this is only a short portion of the pattern I created back then. Some patterns were made in Reason 5 (the song files I am sharing today) while others were made originally in Reason 8. So those will have to wait because the complete package is way too big to share on this site (so I need to strip them first). The song files I am posting today will not contain any samples since these are also a part of the Reason Refill 2016.
Welcome to another experiment. Last year I bought the Polymodular systems from Blamsoft for around 25 euro. While this system is totally under-rated (4 stars where it should have been 5) I sometimes like to have fun making a real complex build out of these. Since in theory these are modeled after 'modular synthesis'. Thus they are ideal for those type of tasks to create an own custom modular synth from the ground up. When you think 'modular' synth, you will most likely think that it is all monophonic. The part that shines with these things is that they can be monophonic or polyphonic. For instance the oscillator that comes with the polymodular setup is the VO-1 (Viking oscillator). While it originally has an output slot for the Monophonic, it also makes use of a poly CV (where these devices are still one of the few that support it).
Creative reverb techniques
Welcome back to yet again another article about Propellerhead Reason. Today I felt like looking at Reverb in different ways. While I have touched the ideas on creative reverb engines in a whole wide range of articles (I'll see if I can link those up in the related section) the once I will post today are based on two different ideas. The first one is based on the Fender Reverb engine which uses panning elements to reshape the sound. The second one is a more creative route where I wanted to have a 4 stepped reverb type that gets picked up by resonating reverb engines (ow boy...). Everything I will be touching is based on what the original RV-7000 can do. No convolution stuff is being touched so far so I will assume (big assumption right now since I haven't tested it) is that everything should still work in Reason 4 and Reason 5 even.
Subtractor layers using Propellerhead Reason
Welcome back to another article about our good old friend, the subtractor polyphonic synthesizer. The thing with this classic synthesizer it just never gets old. Every time I load it up, it just puts a smile on my face. Might it just be because it screams classic and old, or just because I am revisiting an old friend. Every time I pull a few strings on this thing there are always different type of sounds I can get from it. While limiting myself out with that old thing (hey remember that Reactor Refill I did back in 2015? That was all based on subtractors). The reason why I always love to use this synthesizer is because of the option of subtractive phasing. Multiply I personally do no use that often just because I always have a feeling it tends to make it rather unstable sonic wise. While subtractive can be used to sweep through a wave form rather gradual or in some cases rather fast. There are plenty of different options.
Modular synth with subtractive synthesis
Welcome back to a quick article about a modular synthesizer setup. While I have been working with different concepts and ideas regarding building different styles of modular synths there is one combination I never have dreamed about doing: A Modular build with subtractive synthesis. While in theory it is quite similar as previous build I did regarding using Thor. You can for instance read in my previous concept about setting up a Thor build based on that idea (linked up in the related section at the bottom of this article). I also did similar builds using the NN-XT because it can have its unique options regarding to filters. However, for some reason I never had this idea to do it with a subtractor. And to be honest, it can be quite cool to do it.
Pulse Width Modulation in Thor
Pulse width modulation in musical terms is a method to reshape a pulse from a wide pulse to a narrow pulse. It usually is handled on a Square wave form and most often a repeating pattern is used to modulate the width of the pulse itself. This often results in to a character sound where it sounds like the wave form itself is constantly in motion. This technique is often used to thicken the sound. In this article we'll be discussing different methods to do Pulse width modulation in Thor in Propellerhead Reason.
Creating an Ambient Pad with Textures
Welcome back to another Tutorial about Propellerhead Reason. Today we'll be looking at ways we can create an ambient pad or ambient drone. While I have touched this subject on different occasions I would like to go through a linear approach while building a layered pad and talk you through the basic ideas and thoughts about why I am doing this. Others may have a different opinion on the subject because an ambient pad can be created in many different ways. Hence I am choosing a linear direction on this approach so have some ideas to either create one for yourself or learn different methods to improve the technique on pad building. With this intro done for, lets get started with making an Ambient Pad.
Make a modular synth in Reason
Thor can be used as an effect unit, while at the same time this device can be a fundamental building block in to creating a true Modular synthesizer. The only thing we need to understand is how a modular synthesizer is build, how it works and how we can create one from the ground up again to make something custom and unique at the same time. Yep, it is Monday and today it is time to geek out with Propellerhead Reason!
In this tutorial we'll be looking at ambient music in Propellerhead Reason. A lot of times ambient tracks are pretty much 'empty' as a whole. In comparison to, lets say, EDM music there is much more going on. Ambient tracks are usually about drones and soundscapes. While in a lot of times the bass line can be used as a syncopation for the track itself. They can also be used in different ways to drive the listener nuts at some point, not really realizing what is going on with the track. This is also on of the reasons why an Ambient Bass is pretty hard to do right. Because you want to avoid the so called four to the four type of rhythm. And because they are sometimes hard to make from a sequence perspective it often gets underestimated.