Drum Sequencer in Reason 10
During the release of Reason 10.1, we are introduced to a new Player called Drum Sequencer a Rhythm player. While downloading the update it does not include the player by default. Since the player is free till 31th of may 2018. So after grabbing the latest update (till 31 may 2018), you can download this player for free manually. You will need to go to the shop page to grab it. Add it to your cart. Then 'checkout' and you can grab it for $0.00. I am just adding this paragraph because I have been poked about this issue for a couple of times through email, facebook or youtube.
The Echo and creative effects
While you are thinking about The Echo you most likely think "delays" right? Normally I would use the Echo just as a delay buy with a touch of magic on the delay itself. Since in theory, the Echo is like the big brother of the DDL-1 Digital Delay. It can do the exact same thing, but it can also be thrown in a creative direction while doing so. In this article, I would like to address a few tips and tricks regarding the Echo which might not be that obvious. While they are right in your face you may not have used the echo in this way more or less. I will skip the break out section in this article since I have also discussed that in a different one. So let's jump right into some, shall we?
self vocoded signals
Welcome back to another article about the BV512 vocoder. In this case, I will mainly look at self-vocoded sounds and how you can make use of the BV512 vocoder to create a different type of artifacts even while using the original sound you were using. In a nutshell, the BV512 vocoder translates pushes the input sound into the additive realm more or less. With that in mind, we can (when needed) make a blend from subtractive towards additive synth while using the vocoder in this context. To be fairly honest here, the BV512 is not the perfect vocoder while applying this technique since it shows 'weird' artifacts in the FFT-mode inside this device. But from a reason build in device perspective, it is the only way to do this. And as long there are no real other Rack Extensions that implement a vocoder in this type of context we'll just have to keep using this device until one gets developed (I would personally love to get one that is a native Rack Extension device for sure). But ok, this is a personal preference anyway. And I know parsec can be set up as a vocoded type of setup, but it is not the same thing.
Breaking out of the loop
Welcome back to another article about Propellerhead Reason. In this one I would like to address a few tricks I often apply myself to get out of the "loop". Where the original is based on a loop. Some of these ideas might be quite obvious, but then again I can just write them down in let's say 30 minutes time. The concepts off breaking out of a loop aren't that hard. It requires some logical thinking and it may require a few things to make it all work. Anyhow here are some ideas to get you started with it.
Best practices Mclass stereo imager
In this article, I would like to take a closer look at one device that came with Reason 3. The device, in particular, is the MClass Stereo Imager. While originally the MClass units where meant for mastering since Reason 3, I was personally never a really huge fan of the Stereo Imager the first time I laid my eyes on this device. In this article, I would like to address the underlying usages on how to use this device and I would also like to address my own opinion on why I never use the device in specific contexts. You may want to read this with a grain of salt while doing this because it is partially an opinion based article.
Drum microphone placement
I am Hydlide of Reasonexperts. In the following video I want to explain a simple, yet effective trick, to mimic the idea of microphone placements to give room to a sound. I use this technique a lot especially when it comes to create those large scale orchestral sounds. Since it allow you to reshape sounds per channel in this context while just focusing on the mix channels only. In fact, it is more a mixing trick rather then a sound design trick just be fair.
For the following video I will be using Kong the Drum designer to make it work, but as you might understand from this article it works with any instrument. Since it all depends on the amount of parallel buses you would apply to them anyway.
Kong Transient shaper
In Reason, we had a Transient Shaper since Reason 5. A transient shaper is something different compared to what compressors are doing (yet they are mixed up pretty often). In this article, I want to briefly touch on transient shapers, what they do and how you are able to set them up using a stock device to make them work. Since Reason 9.5 came with VST support there are plenty transient shapers to choose from. In this article, I won't be touching the VST realm (otherwise there would be no end to this article anyway).
Redrum Patterns for Reason
Here you go, 110 Redrum patterns for Reason 5 and above. Last year I was involved in making a large refill you may have heard of called the Reason Refill 2016. In this refill, I created a wide range of Rex loops based on personal crafted redrum patterns. Since I am still having these patterns in my possession I thought I would share these patches on my site as well. While I might admit this is only a short portion of the pattern I created back then. Some patterns were made in Reason 5 (the song files I am sharing today) while others were made originally in Reason 8. So those will have to wait because the complete package is way too big to share on this site (so I need to strip them first). The song files I am posting today will not contain any samples since these are also a part of the Reason Refill 2016.
NN19 sampler basics
While the NN-19 sampler has been around for quite sometime, I have to explain what this sampler does and how it works. Simply because there seems to be some 'mis-understanding' about samplers and audio in general in Reason. The concept of the NN-19 sampler is a basic sampler player that house one or more samples in one sample player. There is in this case a relationship between the note it is played back, the speed of the playback and the pitch that you get in return (Keyboard Tracking). This usually means that a higher pitch results in to a shorter playback time. While lowering the pitch results in to a lower playback time.
Parallel Compression while mixing
In the series of Mixing and Mastering we already covered most of the basics about compression. While compression inside the SSL Mixer in theory is similar as using a compressor as an insert effect. In some cases (not all) I prefer the method of parallel compression in Reason. This would be similar as New York compression. In theory you are adding an additional compressed signal next to the original (uncompressed signal). In theory this adds loudness on the starting point on the sound (until the compressed signal kicks in). So in theory, it still quite similar as normal compression as a send, but the difference is that you add the compressed signal next to the original signal. Thus resulting in a different type of dynamics.
Compression SSL Mixer in Propellerhead Reason
In this Propellerhead Reason tutorial I am going to write down a free (duh!) reason tutorial about compressors. I will go through the basics about compressors, how they work and explain how a compressors will have an impact on the mix. While in previous articles and videos I put a lot of focus on the MClass Compressor, Pulveriser and some parts are about the SSL Mixer in Reason. Compression in the SSL Mixer is quite similar as using a MClass unit (yet there are some subtle differences). The role and purpose on using it will be quite similar. So let me start there first.
Trap Production creating your custom 808 kick
Welcome back to another article about Propellerhead Reason 9.5. I will explain how to create a custom 808 kick for your trap music productions. While trap music is original all based on 808 style percussion elements, it is always better just to make something custom just to distance your music from a different music producer. Creating a custom 808 kick is not that hard, it is just defined by how well you layer your kick.