Drum microphone placement
I am Hydlide of Reasonexperts. In the following video I want to explain a simple, yet effective trick, to mimic the idea of microphone placements to give room to a sound. I use this technique a lot especially when it comes to create those large scale orchestral sounds. Since it allow you to reshape sounds per channel in this context while just focusing on the mix channels only. In fact, it is more a mixing trick rather then a sound design trick just be fair.
For the following video I will be using Kong the Drum designer to make it work, but as you might understand from this article it works with any instrument. Since it all depends on the amount of parallel buses you would apply to them anyway.
Kong Transient shaper
In Reason, we had a Transient Shaper since Reason 5. A transient shaper is something different compared to what compressors are doing (yet they are mixed up pretty often). In this article, I want to briefly touch on transient shapers, what they do and how you are able to set them up using a stock device to make them work. Since Reason 9.5 came with VST support there are plenty transient shapers to choose from. In this article, I won't be touching the VST realm (otherwise there would be no end to this article anyway).
lo-fi sound in Reason and how to create it
Welcome back to another article about Propellerhead Reason. In this article I want to mainly focus on elements that are the so called lo-fi sounds, how to create low fidelity or artifacts you can create inside Propellerhead Reason itself. While since Reason 9.5 we have access to VST plugins, there are some plugins that mainly focus on to getting that specific feeling. In terms of default Rack devices it just comes down to understanding what Lo-Fi is. How it got there in the first place. So we are able to mimic its behaviors. However there are some default Rack Extensions in Reason (like AudioMatic) which can be help full tools to reshape the sound. So lets dive right in to it... shall we...
Trap Production creating your custom 808 kick
Welcome back to another article about Propellerhead Reason 9.5. I will explain how to create a custom 808 kick for your trap music productions. While trap music is original all based on 808 style percussion elements, it is always better just to make something custom just to distance your music from a different music producer. Creating a custom 808 kick is not that hard, it is just defined by how well you layer your kick.
Trap Music Production and how to create them
Trap music is a sub genre that originates from Southern Hip Hop music. It is typically defined by a fast paced hi hat, a beats per minute that gets doubled, a few layered synthesizers, string sessions and a Roland Tr 808 to set up the major kicks and snares. Nowadays EDM (Electronic Dance Music) has a big influence on Trap Music. Since a lot of trap music is made inside Digital Audio Workstations, there is some typical usage when it comes to using Wave table synthesizers such as Massive or Serum. Which makes sense, since these are easy accessible to create cool sounds with.
In this article I want to address some pointers on how the major elements are created in Trap Music. Going from the percussion elements to the synths. While this is a linear approach, there are still different ways to set things up. Be creative and create some awesome Trap Productions.
Reason 5 introduces the Kong Drum Designer
The Kong Drum Designer was introduced in Reason 5 and has a few purposes: Create drums fast and have an MPC setup. Inside the Kong Drum Designer you might already start to notice that it has 16 pads. And each pad corresponds with a single (or multiple) drum. The pads are triggering the sounds, where they usually respond to velocity settings (the harder you trigger the pad, the louder the drum sounds like). And often this is one of the most prefered methods for people to create drums... Kong can be seen