Reasonexperts

Propellerhead Reason tutorials made by Hydlide

Menu

Experienced

Level of difficulty

Grain sample manipulator advanced layers

Grain sample manipulator advanced layers

I am Hydlide of Reason experts. In this article, I am going to create a combinator that would be similar as an approach to how the NNXT internally works. Since I have heard a lot of times, we need a better sampler inside Reason. Yet at this point, we have a better sampler since Reason 10, Grain sample manipulator.

6 months ago
Read more
Creating an Analog synthesizer with Thor

Creating an Analog synthesizer with Thor

I am Hydlide of ReasonExperts.com. In this article, I want to share an idea on how to create an analog synthesizer using Thor inside Propellerhead Reason. While the idea is nothing new (since I have talked about this technique in for instance creating a Moog synthesizer in Reason and while making video presentations like creating an analog synth using subtractors). I am always a fan of perfecting different ideas and this is just one of those moments. Since there is one setting, in particular, I find very useful to emulate the idea of analog style synths. And this would be the setting voice key. The idea I am going for is based on different ideas I did in the past but do something slightly different.

6 months ago
Read more
Polymodular systems build Complex

Polymodular systems build Complex

While I have been working on a few different ideas to make a patch inside the Polymodular systems there is one thing I haven't tried myself yet, so... time to do it. First of all, let me share my thoughts before I am going to provide the whole concept as I have made this one. Normally if you take an instrument that contains an envelope the envelope will be used per voice. While in theory, you can manipulate envelopes (and what they do) inside the Polymodular systems. So they do not always have to listen to a single note or key. They can also be set up different. With that idea in mind, I thought of one easy method to 're-trigger' the envelope (and thus retrigger the envelope on all keys while they are still playing). This can be done by using 2 different distributors. One for being the normal 'sequencer' while the other acts more like an envelope re-trigger device. If you would then think about the number of options in that realm... let me not even start there.

11 months ago
Read more
Polymodular Systems Build Dirt made in Propellerhead Reason 9

Polymodular Systems Build Dirt made in Propellerhead Reason 9

Here is another Polymodular system build made in Propellerhead Reason 9. The main idea here is to make use of Movement as a waveform generator. Which can be nice from time to time because it allows you to 'sweep' through the different parts of the waveform itself. The technique is similar to the TableOscillator from WizAudio. The only major difference here is that the PolyModular system is way cheaper vs the TableOscillator. At the same time, the Polymodular system from Blamsoft can do so much more (just being honest and direct about it).
11 months ago
Read more
Electric pianos in Reason

Electric pianos in Reason

Welcome back to another creative sound design topic. Today I am going to create myself an electronic piano that is based on a wide range of different theories. While some electric pianos (like the Rhodes for instance does) uses hammers that strike a metal plate which then goes through an amplifier. This has a similar character and concept when playing, for instance, a Vibraphone. Major differences there is that a vibraphone uses different sticks, while the Rhodes piano uses a type of hammer and the sound output will go through an amp.

11 months ago
Read more
A Polymodular build using malstroms

A Polymodular build using malstroms

Today I have created another Polymodular build using malstrom graintable synthesizers as a source. The main synthesizer for these builds are set to Sawtooth 16 with a minor motion attached to them. This makes the synth itself sound quite mysterious from what I can tell. 

11 months ago
Read more
self vocoded signals

self vocoded signals

Welcome back to another article about the BV512 vocoder. In this case, I will mainly look at self-vocoded sounds and how you can make use of the BV512 vocoder to create a different type of artifacts even while using the original sound you were using. In a nutshell, the BV512 vocoder translates pushes the input sound into the additive realm more or less. With that in mind, we can (when needed) make a blend from subtractive towards additive synth while using the vocoder in this context. To be fairly honest here, the BV512 is not the perfect vocoder while applying this technique since it shows 'weird' artifacts in the FFT-mode inside this device. But from a reason build in device perspective, it is the only way to do this. And as long there are no real other Rack Extensions that implement a vocoder in this type of context we'll just have to keep using this device until one gets developed (I would personally love to get one that is a native Rack Extension device for sure). But ok, this is a personal preference anyway. And I know parsec can be set up as a vocoded type of setup, but it is not the same thing.

12 months ago
Read more
Noise making effect

Noise making effect

In this article, I want to explain the thought process behind the following effect. Since I had a weird childhood a lot of my soundscapes are just plain weird. Sometimes I like to use these type of effects just to have something unpredictable going on while at the same time make it musical. A lot of these type of effect relies on using the audio and make the audio shape the sound in different directions (also known as Audio to CV). At the same time, I want to have some form of manual control on this. The manual control can often be done by using rotaries while doing so.

12 months ago
Read more
Making your own custom reverb

Making your own custom reverb

This article is going to be a long stretch and a daring one I might say. If you think in terms of "room" and "size" the first thing you think of is an effect called a reverb. Since a reverb creates "space" right? While using a reverb is basically something everyone has used, tried to manipulate and so on. Let me say this: did you know that you can mimic a reverb with a bunch of delays in a sequence? While most people tend to overlook the idea, it is quite similar to a plain spring reverb. Since in theory, a spring reverb (technically) passes on the sound over a spring, and the spring starts to "move" (tremor) based on the sound. This causes the artifact of a repeating sound that slightly gets altered by the frequency of the spring itself. While there are plenty of ways to mimic this behavior I am going to throw in one simple idea that will reshape the sound in a different way. Just keep in mind while a sound is traveling in a towards a specific object the composition of that object will have an impact on what the result of the rebound sound will be like. Anyway, enough about the intro lets start making a unique type of effect that could be a unique type of reverb while doing so.

12 months ago
Read more
Shepard tone

Shepard tone

Music can really play tricks with the mind at times. In the following article, I will be describing one technique that does a really mind job at best. The Shepard tone I am going to describe is something that often is used in cinematics to create suspense for instance. Others use it just for the fun of it being an illusion. It kind of would be similar to those images from Escher.

one year ago
Read more
One hour mixing and mastering class

One hour mixing and mastering class

Hi, I am Hydlide of Reasonexperts.

Today I am going to share a video on my mainstream channel about mixing and mastering in Reason. Before sharing this video I want to clarify a few things. With mixing and mastering, there are a few standard techniques we can apply to make a mix work. This has also been documented in an article I wrote called the mixing guide. The idea with the following mix I am about to do is to capture a live recorded band. This is a different thing than your traditional mixing mastering session because it requires three or more different factors: positioning of the band, space, and room composition. In a traditional mix, you would most like the mix in mono and create a stereo field later. A live recording works totally different. Even better we can toss away the rules of mixing and mono and create a few new laws while doing so. One thing that is important is the mono mix check (which is different than mixing in mono by default).

one year ago
Read more
Combinator Run patches and how they work

Combinator Run patches and how they work

Since reason 3 was released us reason users were introduced to the combinator. With this, we have a wide range of different patches that have a label called [RUN]. Since of late I had a few question from people who are (apparently) new to the digital audio workstation called Reason. And they have been asking me how to make these patches work. While to be honest, I can't give a fair answer on how they work since it totally depends on the patch you are using. Some of these patches are meant as live performance patches, while others are just sounds that have complicated routings in them to reshape the sound in different directions. Therefore I made a video explaining a few different options on how these run combinators work, how they are implemented and so on.
one year ago
Read more