Native instruments Komplete
Komplete 12 from Native Instruments has been released since September 2018. While I recently purchased myself Komplete 11 Ultimate edition I thought I would just start to write down my initial thoughts on this Komplete bundle. While I am early in to explore just everything this pack has included, writing down a single article about the contents of this whole bundle would not really do it justice. Therefore, I might start spending some time to write additional articles or make some additional videos while I am exploring this sonic explosion of content. Because that is basically what it is. A total mind-blowing massive amount of sounds.
Shape from Lectric Panda
Shape from Lectric Panda is a utility that was originally designed by Lectric Panda and was released as a separate Rack Extension. While synchronous was more an effect process generator where the curve could also be used as an external control voltage output. Shape, on the other hand, is all about that idea yet take it towards a whole different level. When I originally bought Shape as a utility to sculpture a sound in all kind of different ways, I started making use of this device more often especially in terms of Genres like Ambient music, IDM, Breakcore, and Glitch. Part of the beauty lies in the way you can reuse the same pattern, yet do it differently while the waveform progresses over time. So from an evolving point of view, that is pretty much perfect for the genres I just mentioned.
Mastering suites are often being used for processing the final audio chain. The core function for the mastering suite is to have the final polished version of a track ready. With Reason 5 there are 4 main core components you could use to make a mastering suite work. An Equalizer, Stereo Imager, Compressor and finally the Maximizer. Each tool has its own unique function within the final master.
Grain Sample Manipulator
I want to demystify most of the features that are existing inside of the Grain sample manipulator. While I haven't really focussed on this device that much, because of issues that were in Grain and Europa since Reason 10 was released. While they were fixed in Reason 10.1 (thanx to yours truly) I decided to wait to write down an in-depth article about this device. Since I wanted to analyze a lot of different segments on what this device can do, unscrew the screws on the Grain engine itself just to see what lies under the hood, and program it in many different ways so I can call myself a Grain Expert too...
Europa Expressionism Refill
Drum Sequencer in Reason 10
During the release of Reason 10.1, we are introduced to a new Player called Drum Sequencer a Rhythm player. While downloading the update it does not include the player by default. Since the player is free till 31th of may 2018. So after grabbing the latest update (till 31 may 2018), you can download this player for free manually. You will need to go to the shop page to grab it. Add it to your cart. Then 'checkout' and you can grab it for $0.00. I am just adding this paragraph because I have been poked about this issue for a couple of times through email, facebook or youtube.
Reason 10 new players
Here is a quick article about some players that have been released during the launch of Reason 10.1. I am doing a quick article because currently, I am quite busy getting my stuff sorted and I wanted to get this update out as fast as I can ;)
Deep House Pad in Propellerhead Reason
Welcome back to another article about the Genre Deep House. In this specific article, I will be mainly focusing on Pads. While Pads in the Genre Deep house are not that common in the old school deep house songs (since they are all about making things sound like disco). During the modern days, Deep House started to lean towards the more ambient type of pads just to get a dreamy feeling into the genre itself. A deep house pad can go in different directions and angles. Since if you take an empty track that contains just a bass line, a few percussion elements it the pad drives the mood. Then you can already think about the idea that a pad is almost like the carrier of the full song. Some pads can be mysterious, others can be moving, it can also be resonating and sometimes you will need a more bright pad (to stretch it towards a more uplifting mood). This is partially why making a Deep-House pad can sometimes be a hard job to do. Because if the tone is wrong, the mood can also be wrong.
Polymodular Build Native
I am really having a blast with these poly modular synths as you can tell. The following build was just another idea to use native VO-1 Viking oscillators to trigger Frequency modulation. While sometimes I have a feeling that FM in the VO-1 feels odd (because it sometimes 'resets' itself, where I am not sure where this is coming from). But by doing FM just gentle it works fine and makes a pretty aggressive tonal character. I like FM in Thor, I also love FM in Blamsoft eXpanse. Sometimes I tried to do some FM inside the VK-1 (the synthesizer counterpart of the VO-1 Oscillator).
Polymodular build Pulse
The following modular synthesis build I want to share today is based on the Polymodular system, using most of the devices from that system. The oscillator is the VO-1 (which is similar to the Vk-1 Viking synthesizer but then without the use of filter and envelopes). The benefit of the VO-1 oscillator is that it also contains a tuning fork at the rear of this device. Which can be great once you want to have a different pitch per note. This can be handled by using the 8 audio outputs while using the little tuning knobs to tune the audio outputs individually.
Layered Basslines for Deep House
In this article, I want to give a very quick tip about how to layer a bassline yet have a lot more control on how to reshape it while using a sequencer. For this tutorial about Deep House, I will skip using the Combinator (since I want it to be as flexible as I can). The idea here is to have two bass guitars basically playing at the same time. And to do this, we'll be needed two basslines which are playing at the same time. Yeah, call it cheap and easy, but there is that.
The benefit of this technique (something I tend to use a lot myself) is that while using two tonal different types of basses they can also make the song travel in all kind of different directions. Lets it be more uplifting (tonal), or let it be more dark and depressing (subtone). By balancing them differently they can add a third dimension (groove). Since the tonal and subtonal sounds can play well with each other.
The basics elements of deep house music
Welcome back to another series of House music in Reason. In this article, I want to start off with writing down the basic ideas what the genre Deep House is all about. While I have originally written a complete article about the genre house music itself, deep house borrows elements for this genre while mixing it with a blend of jazz or blues elements. In short, it uses the percussion elements of house, while adding on top of this the usage of acoustic elements like piano's, Rhodes, or Pianets (where the latter two are acoustic electronic instruments). In the early days of Deep House music, it has some bridge between Gospel vocals. In the modern days, the Gospel is replaced with traditional vocals. Deep House is also known as a minimalistic type of House music. It usually consists of a bassline, some chords, and some deep sounding pads with a touch of a groovy percussion set. While using these elements it also comes with a lot of emotion (=deep). The mood for this would be more relaxing, hypnotizing and chill with a groovy element.