Europa Expressionism Refill
The cancelled Europa Refill project
Here you go, boys and girls. The canceled Europa Refill that should have been made but is not going to be finished for the time being. In the last 4 months, I have been working on creating patches for Europa. I sometimes turned it on, and sometimes I skipped a few days. My main goal here was to focus on a wide variety of different patches ranging from Leads, Pads, plucked and bass sounds. While the project is officially been canceled on the 28th of April 2018 I am going to drop a download file of the patches that have been created so far (but are unfinished).
Layered Basslines for Deep House
In this article, I want to give a very quick tip about how to layer a bassline yet have a lot more control on how to reshape it while using a sequencer. For this tutorial about Deep House, I will skip using the Combinator (since I want it to be as flexible as I can). The idea here is to have two bass guitars basically playing at the same time. And to do this, we'll be needed two basslines which are playing at the same time. Yeah, call it cheap and easy, but there is that.
The benefit of this technique (something I tend to use a lot myself) is that while using two tonal different types of basses they can also make the song travel in all kind of different directions. Lets it be more uplifting (tonal), or let it be more dark and depressing (subtone). By balancing them differently they can add a third dimension (groove). Since the tonal and subtonal sounds can play well with each other.
The basics elements of deep house music
Welcome back to another series of House music in Reason. In this article, I want to start off with writing down the basic ideas what the genre Deep House is all about. While I have originally written a complete article about the genre house music itself, deep house borrows elements for this genre while mixing it with a blend of jazz or blues elements. In short, it uses the percussion elements of house, while adding on top of this the usage of acoustic elements like piano's, Rhodes, or Pianets (where the latter two are acoustic electronic instruments). In the early days of Deep House music, it has some bridge between Gospel vocals. In the modern days, the Gospel is replaced with traditional vocals. Deep House is also known as a minimalistic type of House music. It usually consists of a bassline, some chords, and some deep sounding pads with a touch of a groovy percussion set. While using these elements it also comes with a lot of emotion (=deep). The mood for this would be more relaxing, hypnotizing and chill with a groovy element.
self vocoded signals
Welcome back to another article about the BV512 vocoder. In this case, I will mainly look at self-vocoded sounds and how you can make use of the BV512 vocoder to create a different type of artifacts even while using the original sound you were using. In a nutshell, the BV512 vocoder translates pushes the input sound into the additive realm more or less. With that in mind, we can (when needed) make a blend from subtractive towards additive synth while using the vocoder in this context. To be fairly honest here, the BV512 is not the perfect vocoder while applying this technique since it shows 'weird' artifacts in the FFT-mode inside this device. But from a reason build in device perspective, it is the only way to do this. And as long there are no real other Rack Extensions that implement a vocoder in this type of context we'll just have to keep using this device until one gets developed (I would personally love to get one that is a native Rack Extension device for sure). But ok, this is a personal preference anyway. And I know parsec can be set up as a vocoded type of setup, but it is not the same thing.
Creating an FM growl bass with Thor
Thor the polysonic synthesizer is cool at times. Till this day I still revisit this device for many different reasons. While it is flexible to play around with different oscillator types. The most interesting part is playing around with the Thor Modulation Bus matrix. Since in theory, this section can almost modulate any setting inside the device itself. The major problem with the mod bus matrix is that there are so many connections possible it is hard to write them all just down in one article. There is one item I find really interesting (and you probably have read about it on this website in particular) and this is the Oscillator to FM.
Game changer and example files
In this article, I will do a small write-up about a technique I sometimes use to drive a filter into a different analogue type of filter effect. While normally you could use the Thor Filter with Self Oscillation. This is a nice touch since you are adding a sine wave on top of the waveform itself. This method is ideal for making your filter scream analogue (since in the analogue world this technique is often applied because they respond to frequencies). A lot of analogue filters also love the idea of using control voltage inputs where these inputs are controlled by oscillators (which are often free running or used in combination with a sequencer). These type of setups make the filter rather aggressive, yet unstable at the same time (something that a digital filter does not do since they often sound very clean). So with that said, I will create a setup and show you a method to put dust on a filter.
Europa Shape shifter video series
Welcome back to another a small video tutorial series about Europa the Shape shifter in Propellerhead Reason 10. In this small series I will briefly talk about what Europa is and touch the more interesting subject like how to deal with sound design using Europa. In the first video I will briefly touch the subject on that Europa is a wave table synthesizer that can reshape the wave table by using the shape knob. Then there are the different modulators to throw the sound in a whole different direction. What makes Europa kind of unique is the spectral setup that comes with it. Since at some extend you will be touching the additive realm with this one. The sound will then pass on to the unison and the audio filter. The last chain of events are the effects.
Welcome to another experiment. Last year I bought the Polymodular systems from Blamsoft for around 25 euro. While this system is totally under-rated (4 stars where it should have been 5) I sometimes like to have fun making a real complex build out of these. Since in theory these are modeled after 'modular synthesis'. Thus they are ideal for those type of tasks to create an own custom modular synth from the ground up. When you think 'modular' synth, you will most likely think that it is all monophonic. The part that shines with these things is that they can be monophonic or polyphonic. For instance the oscillator that comes with the polymodular setup is the VO-1 (Viking oscillator). While it originally has an output slot for the Monophonic, it also makes use of a poly CV (where these devices are still one of the few that support it).
Thor in Reason workshop
Welcome to a new video series about Thor in Propellerhead Reason. In this series I will touch different elements on how to do sound design in Reason. This complete series will be going through some basic elements first trying to answer most of the 'basic' questions that people may be having when looking at a device like Thor for the very first time.
I'll be going in depth about the following items to start with:
Envelopes and LFOs
Europa Shape shifter for Reason 10
Last Friday the Propellerhead team held a live stream session on Facebook. While there are tons of reasons why Facebook is not the ideal platform from a sound output perspective it is quite clear why they went for this medium. Because of the social aspects and the liking and sharing stuff no one really cares about. On a personal note, I missed the live session totally because I already knew that the feed would be uploaded to youtube later. So I sat this one out.