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Polymodular Build Malstrom Swirl

Polymodular Build Malstrom Swirl

Good evening, I just finished working on yet another polymodular systems build. This one is also based on using Malstrom Graintable synthesizers. While in the previous build I focus more on having a more 'constant' sound. This build is all about movement in the waveforms and making use of the movement using movement to move things around different. Confusing right? Just to explain this bit, inside the Malstrom you can find several wavetables which are all about moving through different bands if you will. For instance the Sweeping Saw, the Spectral Sweep, the Vocoder Bands and Swirl and so on. Especially the last three I just mentioned are quite interesting to get some random sweeping sounds from them. Even while there is also a random sweep wavetable. But that one is still based on a pattern.

11 months ago
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Game changer and example files

Game changer and example files

Today I am going post a video I did last week. The concepts and ideas here are to split up an instrument and layer them with different players. Each player will then be used inside its own zone (keyboard range). So from this angle it allows you to play a note on C2 to play a chord while playing C3 it plays an arp and playing C4 will play a strum (as an example). The benefit of this technique is that they are easy to use templates just to get ideas very fast using the exact same instrument. While playing them back in different styles (chords, arpeggio, solo).
one year ago
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Combinator Run patches and how they work

Combinator Run patches and how they work

Since reason 3 was released us reason users were introduced to the combinator. With this, we have a wide range of different patches that have a label called [RUN]. Since of late I had a few question from people who are (apparently) new to the digital audio workstation called Reason. And they have been asking me how to make these patches work. While to be honest, I can't give a fair answer on how they work since it totally depends on the patch you are using. Some of these patches are meant as live performance patches, while others are just sounds that have complicated routings in them to reshape the sound in different directions. Therefore I made a video explaining a few different options on how these run combinators work, how they are implemented and so on.
one year ago
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Generative music using Reason and modular synthesizers part 1

Generative music using Reason and modular synthesizers part 1

Generative music using Reason could be done since Reason 4.0. There is the option to use an LFO and throw this against a drum machine (Redrum Drum computer). While at the same time you can also use the Thor step sequencer. You can use the Matrix Pattern Step sequencer to scale the note information. In theory, this will not be the ideal solution (out of the box). Since note values (Control Voltage) can result in a random state. Just to provide additional information about the concept I will also provide a few combinator patches that should work in terms of the older versions of Reason (like Reason 4 or Reason 5).

one year ago
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Polymodular Build

Polymodular Build

Welcome to another experiment. Last year I bought the Polymodular systems from Blamsoft for around 25 euro. While this system is totally under-rated (4 stars where it should have been 5) I sometimes like to have fun making a real complex build out of these. Since in theory these are modeled after 'modular synthesis'. Thus they are ideal for those type of tasks to create an own custom modular synth from the ground up. When you think 'modular' synth, you will most likely think that it is all monophonic. The part that shines with these things is that they can be monophonic or polyphonic. For instance the oscillator that comes with the polymodular setup is the VO-1 (Viking oscillator). While it originally has an output slot for the Monophonic, it also makes use of a poly CV (where these devices are still one of the few that support it). 

one year ago
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A Serial effect chain with switches

A Serial effect chain with switches

Welcome back to another article about setting up creative effect in a modular way. While back in the days of Reason 4 or Reason 5 this idea was my favorite thing to do in Propellerhead Reason. While since recently I picked up a Launchpad Pro I am using this technique more then ever. The problem with Rack Extensions is that they can result in to CPU issues (especially if you use more then 64 of them). This lead me to go back to the way reason kind of started and build my own custom effect chains from the ground up again (because they are way more CPU friendly to begin with). While native stock devices will sound a bit more direct and straight forward (to throw in one example the DDL-digital delay vs the Echo) it sometimes requires a bit more tweaking to make certain effects sound interesting enough. Sure it may require more units to make it work, but again from a CPU perspective they are still more friendly.

2017-09-24
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A modular build with Thor

A modular build with Thor

Welcome back to an idea I had in my mind to do for a very long time. I did something similar while making a 4-Operator FM synthesizer in Reason. While that concept was never finished (because it was way to time consuming to set it up). Also because it had bad reception on the PUF back then, I decided to ditch the whole idea on creating a polyphonic 4-Operator FM synth. While last week there was this additional spark again to create a different set up. And this set up was initialized by the idea on the Xpander build I did last week. The Xpander synthesizer was based on 6 oscillators and where every oscillator has their own position on the Notch Filter.

2017-09-09
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Make a modular synth in Reason

Make a modular synth in Reason

Thor can be used as an effect unit, while at the same time this device can be a fundamental building block in to creating a true Modular synthesizer. The only thing we need to understand is how a modular synthesizer is build, how it works and how we can create one from the ground up again to make something custom and unique at the same time. Yep, it is Monday and today it is time to geek out with Propellerhead Reason!

2017-09-04
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Matrix toolbox combinator part 2

Matrix toolbox combinator part 2

In my previous Propellerhead Reason tutorial I mainly wrote down the basics about the matrix pattern step sequencer and its default usages. While I ended up with a concept and design for setting up more complicated Control Voltage toolbox. In this article I am going to partially continue with the idea I ended with but expand it with the exact feature I wanted to build. The whole idea I wanted to head towards is to have different matrix patterns based on toggle buttons to toggle back and forth between different patterns and different presets while making gradual adjustments. The case and point is, a patter inside the matrix pattern step sequencer is always going to be the same exact pattern repeating the exact same cycle.

2017-08-24
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Key Flux Capacitor

Key Flux Capacitor

The following Combinator patch for Propellerhead reason 5 I am providing is part of a video I recorded a few days back. The initial idea was to create a toggle set up, where you are able to enable different sounds by triggering different keys (on the midi keyboard). While the initial set up used toggle buttons on Thor, this had one minor draw back: the buttons are not velocity sensitive.

2016-10-15
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Mercury Rack Extension tutorial

Mercury Rack Extension tutorial

2016-10-11
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Poly Polar

Poly Polar

2016-10-11
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