Kong the Drum Designer getting started series
I am Hydlide of Reasonexperts.com. Since last week I started a small 7 part series about getting started with Kong the Drum designer. While I know this may not be that helpful for most of you have a lot of experience in Reason itself. There might be just a few tips you can get from this series where you may not even realize it existed in the first place. The main reason why I laid down this series is to help out a few people who have been contacting me about beginner guides to get started with Reason 10. So, therefore, I am touching a lot of these elements as of lately because I am just one of those persons who likes to help out people...
Drum microphone placement
I am Hydlide of Reasonexperts. In the following video I want to explain a simple, yet effective trick, to mimic the idea of microphone placements to give room to a sound. I use this technique a lot especially when it comes to create those large scale orchestral sounds. Since it allow you to reshape sounds per channel in this context while just focusing on the mix channels only. In fact, it is more a mixing trick rather then a sound design trick just be fair.
For the following video I will be using Kong the Drum designer to make it work, but as you might understand from this article it works with any instrument. Since it all depends on the amount of parallel buses you would apply to them anyway.