Kong the Drum Designer getting started series
I am Hydlide of Reasonexperts.com. Since last week I started a small 7 part series about getting started with Kong the Drum designer. While I know this may not be that helpful for most of you have a lot of experience in Reason itself. There might be just a few tips you can get from this series where you may not even realize it existed in the first place. The main reason why I laid down this series is to help out a few people who have been contacting me about beginner guides to get started with Reason 10. So, therefore, I am touching a lot of these elements as of lately because I am just one of those persons who likes to help out people...
Basic sound design course for beginners
Welcome back to another video series about sound design. In this series, I will be covering most of the basics of sound design using the subtractor synthesizer in Reason 10. While this synth might be the oldest, I always find this one the easiest to explain the topic in a general context. Since this synthesizer covers most of the features that are needed to get sound-design done. While this is a basics course. In case you have a lot of knowledge about synthesizer in general, this might not be the series for you. Since it is a beginners guide. And sometimes we need to begin somewhere in Propellerhead Reason.
Europa Shapeshifter videos
Europa FM in Reason 10
Welcome back to another article regarding sound design using Europa wavetable synthesizer in Propellerhead Reason 10. While a lot of people may have noticed that Europa itself does have some lack of- making use of Frequency modulation. While it is still there, you will need to understand how it functions and the way the FM operators are used inside Europa. Because comparing it to Thor itself, it just works a tiny bit different (but makes sense in a way).
Drum microphone placement
I am Hydlide of Reasonexperts. In the following video I want to explain a simple, yet effective trick, to mimic the idea of microphone placements to give room to a sound. I use this technique a lot especially when it comes to create those large scale orchestral sounds. Since it allow you to reshape sounds per channel in this context while just focusing on the mix channels only. In fact, it is more a mixing trick rather then a sound design trick just be fair.
For the following video I will be using Kong the Drum designer to make it work, but as you might understand from this article it works with any instrument. Since it all depends on the amount of parallel buses you would apply to them anyway.
Combinator Run patches and how they work
Humana trick for Reason 10
Welcome to another video about Reason 10 and Humana. In the following video, I am presenting a method to turn a simple voice into a multi-layered choir setup. While the idea is similar to a setup I did in the past using Malstroms, the principle and idea remain the same.
The concept is to layer one set of voices using 3 or more different layers. It starts with the native note and all the additional layers will surround the native note. This can be done using Semi settings (I personally prefer semi 7 because it fits the theory of the perfect fifth. Sometimes I use an octave higher or an octave lower. It kind of depends on how the sound will accompany the native root note.
Europa Shapeshifter videos
Europa Shape shifter video series
Welcome back to another a small video tutorial series about Europa the Shape shifter in Propellerhead Reason 10. In this small series I will briefly talk about what Europa is and touch the more interesting subject like how to deal with sound design using Europa. In the first video I will briefly touch the subject on that Europa is a wave table synthesizer that can reshape the wave table by using the shape knob. Then there are the different modulators to throw the sound in a whole different direction. What makes Europa kind of unique is the spectral setup that comes with it. Since at some extend you will be touching the additive realm with this one. The sound will then pass on to the unison and the audio filter. The last chain of events are the effects.
Gated Filters in Reason
Notch Filters using Thor
Thor in Reason video series
Welcome back to another reason video tutorial series. This time I will kind of "redo" a thing that I called the Thor-a-thon. Cool thing about youtube is that it allows me to create longer presentations. Thus I don't have to make a 13 episode video series just about Thor. In this 4 parter I will explain most of the important features of Thor the polysonic synthesizer and cut it down to 4 different episodes. The break down goes as followed: - Part 1: explaining the basic oscillators and the
The Redrum in Reason video tutorial
In the saga of getting started with Reason 6.5 comes a new video about the Redrum. In this Redrum video tutorial I will explain the basic features on how to get drums done "fast". I will explain the set up on how the Pattern Step sequencer works, why to use the copy to track function, and also give a minor show case on applying grooves to the channel. Enjoy this Reason video tutorial!