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Space ambient the multitap filter engine

Space ambient the multitap filter engine

In the next series of articles I will create a journey through the different reason patches I have been developing for the upcoming free Reason refill called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. >In this article I will write down some set ups regarding the multitap filter unit. The multi tap filter is a ...

2016-10-12
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Space Ambient Formant engine

Space Ambient Formant engine

In the next series of articles I will create a journey through the different reason patches I have been developing for the upcoming free Reason refill called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. In this article I will write down the concept behind the Formant Engine. As this engine is pretty straight forward as .

2016-10-12
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Space Ambient Endless Verb engine

Space Ambient Endless Verb engine

In the next series of articles I will create a journey through the different reason patches I have been developing for the upcoming free Reason refill called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. This time I will be writing down how the Endless verb is put together. The endless verb is a reverb with a really long

2016-10-12
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Space Ambient Parallel Filter engine

Space Ambient Parallel Filter engine

In the next series of articles I will create a journey through the different reason patches I have been developing for the upcoming free Reason refill called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. In this article I will do a little walk through the engine called "parallel filter"  (or code named ...

2016-10-12
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Space Ambient the Multiband Reverb

Space Ambient the Multiband Reverb

In the next series of articles I will create a journey through the different reason patches I have been developing for the upcoming free Reason refill called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. In this article I will try to go a bit more in detail (then the previous two articles), since I simply listen to my ...

2016-10-12
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Space Ambient dual vocoder

Space Ambient dual vocoder

In the next series of articles I will create a journey through the different reason patches I have been developing for the upcoming free Reason refill called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. In this article I will write down a story about my most awesome engine I have made in the history of doing something in

2016-10-12
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Space Ambient the LFO Delay

Space Ambient the LFO Delay

In the next series of articles I will create a journey through the different reason patches I have been developing for the upcoming free Reason refill called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. Int his article I will write down some element which I refer as being the LFO delay unit. In simple terms, you have an

2016-10-12
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Space Ambient The 8 way out engine

Space Ambient The 8 way out engine

In the next series of articles I will create a journey through the different reason patches I have been developing for the upcoming free Reason refill called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. In this particular case I am going to describe the process of the 8 way out. In theory, the 8 way out is just a fancy .

2016-10-12
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Space Ambient The Glass engine

Space Ambient The Glass engine

In the next series of articles I will create a journey through the different reason patches I have been developing for the upcoming free Reason refill called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. In this case I can going to break down the engine called "Glass". Glass is an inspiration to create some ...

2016-10-12
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Space Ambient The Tremor engine

Space Ambient The Tremor engine

Welcome back to another Reason article. In this series of articles I will create a journey through the different patches I have been developing for the upcoming free refill for Reason called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. In the previous articles I have explained the settings for the Pulveriser Engine and .

2016-10-12
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Space Ambient the Ambience Engine

Space Ambient the Ambience Engine

In the next series of articles I will create a journey through the different reason patches I have been developing for the upcoming free Reason refill called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. In this particular case I am going to do a full detailed description about a series of patches which are called ...

2016-10-12
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Space Ambient Pulveriser engine

Space Ambient Pulveriser engine

Welcome back to another Reason article containing partially-written sentences. In the next series of articles I will create a journey through the different patches I have been developing for the upcoming free refill for Reason called "Space Ambient". This series will the "background story" on how this thing gets developed. At the same time I will try to throw in some tutorial elements in there so you can build different set ups if you like. The first set up I am going to write ...

2016-10-12
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