Creating an Ambient Pad with Textures
Welcome back to another Tutorial about Propellerhead Reason. Today we'll be looking at ways we can create an ambient pad or ambient drone. While I have touched this subject on different occasions I would like to go through a linear approach while building a layered pad and talk you through the basic ideas and thoughts about why I am doing this. Others may have a different opinion on the subject because an ambient pad can be created in many different ways. Hence I am choosing a linear direction on this approach so have some ideas to either create one for yourself or learn different methods to improve the technique on pad building. With this intro done for, lets get started with making an Ambient Pad.
In this tutorial we'll be looking at ambient music in Propellerhead Reason. A lot of times ambient tracks are pretty much 'empty' as a whole. In comparison to, lets say, EDM music there is much more going on. Ambient tracks are usually about drones and soundscapes. While in a lot of times the bass line can be used as a syncopation for the track itself. They can also be used in different ways to drive the listener nuts at some point, not really realizing what is going on with the track. This is also on of the reasons why an Ambient Bass is pretty hard to do right. Because you want to avoid the so called four to the four type of rhythm. And because they are sometimes hard to make from a sequence perspective it often gets underestimated.