Deep House Pad in Propellerhead Reason
Welcome back to another article about the Genre Deep House. In this specific article, I will be mainly focusing on Pads. While Pads in the Genre Deep house are not that common in the old school deep house songs (since they are all about making things sound like disco). During the modern days, Deep House started to lean towards the more ambient type of pads just to get a dreamy feeling into the genre itself. A deep house pad can go in different directions and angles. Since if you take an empty track that contains just a bass line, a few percussion elements it the pad drives the mood. Then you can already think about the idea that a pad is almost like the carrier of the full song. Some pads can be mysterious, others can be moving, it can also be resonating and sometimes you will need a more bright pad (to stretch it towards a more uplifting mood). This is partially why making a Deep-House pad can sometimes be a hard job to do. Because if the tone is wrong, the mood can also be wrong.
Layered Basslines for Deep House
In this article, I want to give a very quick tip about how to layer a bassline yet have a lot more control on how to reshape it while using a sequencer. For this tutorial about Deep House, I will skip using the Combinator (since I want it to be as flexible as I can). The idea here is to have two bass guitars basically playing at the same time. And to do this, we'll be needed two basslines which are playing at the same time. Yeah, call it cheap and easy, but there is that.
The benefit of this technique (something I tend to use a lot myself) is that while using two tonal different types of basses they can also make the song travel in all kind of different directions. Lets it be more uplifting (tonal), or let it be more dark and depressing (subtone). By balancing them differently they can add a third dimension (groove). Since the tonal and subtonal sounds can play well with each other.
Interesting piano setups for Reason
Welcome back to another article about Propellerhead Reason. While during this week I have been starting to explore a genre of Deep House I thought it would be fun to mainly talk about different type of piano setups you could be used in this realm. Deep House is a genre that touches the realm of Jazz, Soul, and Blues. Where a lot of instruments that are used are soft picking type of sounds. While at the same time a lot of acoustic instrument is used. This is what separates the origin of house music (since that genre was originally all based on using sampled material). At the same time, deep house is often seen as a more chilled down version of house music. While a lot has changed during the progression of time (since is a genre that started to rise up during the '90s) a lot of the basics of the genre has still remained the same. But I will go more in depth about this in a later article.
One thing I really like about this type of house music is that electronic pianos and real pianos play an important role in this genre. While real pianos are often filtered as such (to mimic the idea that it turns in to an electronic piano again). In Reason itself, there are a lot of different options that can be used to make use of a piano that could fit in a genre like Deep House itself. So I would like to share some different ideas that touch this realm. I might add, I will be using Reason 9 while writing this article. So some of the patches that I am providing may not work in older versions (just saying).
The basics elements of deep house music
Welcome back to another series of House music in Reason. In this article, I want to start off with writing down the basic ideas what the genre Deep House is all about. While I have originally written a complete article about the genre house music itself, deep house borrows elements for this genre while mixing it with a blend of jazz or blues elements. In short, it uses the percussion elements of house, while adding on top of this the usage of acoustic elements like piano's, Rhodes, or Pianets (where the latter two are acoustic electronic instruments). In the early days of Deep House music, it has some bridge between Gospel vocals. In the modern days, the Gospel is replaced with traditional vocals. Deep House is also known as a minimalistic type of House music. It usually consists of a bassline, some chords, and some deep sounding pads with a touch of a groovy percussion set. While using these elements it also comes with a lot of emotion (=deep). The mood for this would be more relaxing, hypnotizing and chill with a groovy element.
How to create a hoover lead
There are all kinds of different takes regarding a hoover lead. In this article, I am going to set one up using Thor where some thoughts behind the way I am setting this one up. It isn't that hard to understand a basic hoover sound. In theory, a hoover sound has mostly a saw wave character to the sound itself. The major difference between a traditional saw wave and a hoover is that there is a lot of detuning taking place and while moving from one note to the next you glide the sound so it goes gradually up and down in pitch. Now that we have talked about the basics... here we go.
Creating House music with the Korg M1 Piano
Welcome back to another sound design topic that fits in the genre House Music. The Korg M1 Piano was a classic piano used by many house artists to create those nice stabbing chords or play melodies with them. The character from these pianos is somewhat similar to an electronic piano but with a touch of brightness to them. While in Reason itself we do not have an existing out of the box M1 Korg piano, there are however some resources out there (which I have gathered and throwing inside this article).
Creating an Ambient Pad with Textures
Welcome back to another Tutorial about Propellerhead Reason. Today we'll be looking at ways we can create an ambient pad or ambient drone. While I have touched this subject on different occasions I would like to go through a linear approach while building a layered pad and talk you through the basic ideas and thoughts about why I am doing this. Others may have a different opinion on the subject because an ambient pad can be created in many different ways. Hence I am choosing a linear direction on this approach so have some ideas to either create one for yourself or learn different methods to improve the technique on pad building. With this intro done for, lets get started with making an Ambient Pad.
In this tutorial we'll be looking at ambient music in Propellerhead Reason. A lot of times ambient tracks are pretty much 'empty' as a whole. In comparison to, lets say, EDM music there is much more going on. Ambient tracks are usually about drones and soundscapes. While in a lot of times the bass line can be used as a syncopation for the track itself. They can also be used in different ways to drive the listener nuts at some point, not really realizing what is going on with the track. This is also on of the reasons why an Ambient Bass is pretty hard to do right. Because you want to avoid the so called four to the four type of rhythm. And because they are sometimes hard to make from a sequence perspective it often gets underestimated.
Trap Production creating your custom 808 kick
Welcome back to another article about Propellerhead Reason 9.5. I will explain how to create a custom 808 kick for your trap music productions. While trap music is original all based on 808 style percussion elements, it is always better just to make something custom just to distance your music from a different music producer. Creating a custom 808 kick is not that hard, it is just defined by how well you layer your kick.
Trap Music Production and how to create them
Trap music is a sub genre that originates from Southern Hip Hop music. It is typically defined by a fast paced hi hat, a beats per minute that gets doubled, a few layered synthesizers, string sessions and a Roland Tr 808 to set up the major kicks and snares. Nowadays EDM (Electronic Dance Music) has a big influence on Trap Music. Since a lot of trap music is made inside Digital Audio Workstations, there is some typical usage when it comes to using Wave table synthesizers such as Massive or Serum. Which makes sense, since these are easy accessible to create cool sounds with.
In this article I want to address some pointers on how the major elements are created in Trap Music. Going from the percussion elements to the synths. While this is a linear approach, there are still different ways to set things up. Be creative and create some awesome Trap Productions.
Ratchet is a technique which is often used in hardware step sequencers where multiple clock speeds are used to trigger different rates using the same notes while playing all sequencers. While this set up can be created in multiple directions. In this method I will mainly use stock devices to trigger a real ratchet sequencer using Thor as a "Pass through".
Acid, or also known as acid techno is often being defined by an element called "acid". A lot of these type of songs are defined by a specific type of instrument: The TB-303 Bass line. While back in the days of Reason 4, the most common approach to create a TB-303 type of sound was using a Thor Polysonic Synthesizer. Most important would be using the Low Pass Ladder Filter set on 18 (since the original used a LP18 filter).