Polymodular systems build Complex
While I have been working on a few different ideas to make a patch inside the Polymodular systems there is one thing I haven't tried myself yet, so... time to do it. First of all, let me share my thoughts before I am going to provide the whole concept as I have made this one. Normally if you take an instrument that contains an envelope the envelope will be used per voice. While in theory, you can manipulate envelopes (and what they do) inside the Polymodular systems. So they do not always have to listen to a single note or key. They can also be set up different. With that idea in mind, I thought of one easy method to 're-trigger' the envelope (and thus retrigger the envelope on all keys while they are still playing). This can be done by using 2 different distributors. One for being the normal 'sequencer' while the other acts more like an envelope re-trigger device. If you would then think about the number of options in that realm... let me not even start there.
Polymodular Systems Build Dirt made in Propellerhead Reason 9
Polymodular Build Native
I am really having a blast with these poly modular synths as you can tell. The following build was just another idea to use native VO-1 Viking oscillators to trigger Frequency modulation. While sometimes I have a feeling that FM in the VO-1 feels odd (because it sometimes 'resets' itself, where I am not sure where this is coming from). But by doing FM just gentle it works fine and makes a pretty aggressive tonal character. I like FM in Thor, I also love FM in Blamsoft eXpanse. Sometimes I tried to do some FM inside the VK-1 (the synthesizer counterpart of the VO-1 Oscillator).
Polymodular build Pulse
The following modular synthesis build I want to share today is based on the Polymodular system, using most of the devices from that system. The oscillator is the VO-1 (which is similar to the Vk-1 Viking synthesizer but then without the use of filter and envelopes). The benefit of the VO-1 oscillator is that it also contains a tuning fork at the rear of this device. Which can be great once you want to have a different pitch per note. This can be handled by using the 8 audio outputs while using the little tuning knobs to tune the audio outputs individually.
Polymodular Build Malstrom Swirl
Good evening, I just finished working on yet another polymodular systems build. This one is also based on using Malstrom Graintable synthesizers. While in the previous build I focus more on having a more 'constant' sound. This build is all about movement in the waveforms and making use of the movement using movement to move things around different. Confusing right? Just to explain this bit, inside the Malstrom you can find several wavetables which are all about moving through different bands if you will. For instance the Sweeping Saw, the Spectral Sweep, the Vocoder Bands and Swirl and so on. Especially the last three I just mentioned are quite interesting to get some random sweeping sounds from them. Even while there is also a random sweep wavetable. But that one is still based on a pattern.
A Polymodular build using malstroms
Today I have created another Polymodular build using malstrom graintable synthesizers as a source. The main synthesizer for these builds are set to Sawtooth 16 with a minor motion attached to them. This makes the synth itself sound quite mysterious from what I can tell.
EDM Music patches for Expanse
In this post you can find a link to a reason refill (or just loose patches) in the direction of EDM Music. These patches have all been created with Expanse using Serum wavetables that are in the public domain. Courtesy goes to Adventure Kid from Sweden regarding the wave tables that are in this download link. If you like these wavetables, I would suggest checking out his website. In this patch pack you can find only 92 patches which are created in a time span of 5 months time (who cares how much time this would take). The wave tables are custom serum based wave tables.
Nautilus Free patches
Dyingstar Polysynth Machine Patch Pack
This pack includes a total of 91 patches and includes the following patch segments:
- 9 bass patches
- 15 Combinator patches
- 19 keys and leads
- 29 pads
- 15 plucked sounds
- 4 electronic strings
Dyingstar free pads patches
This evening I have been tinkering down some patches for Dyingstar Polysynth machine. This is the first set of 25 patches, where I have more in the pipeline. While I think there aren't that many patches for this device (which kind of makes sense at some point of view), I felt like throwing in my ideas regarding this IDT device. For this series I am providing 25 different pads which could fit perfect in terms of Ambience. While these patches are pretty straight forward since I am only using the native device Dyingstar Polysynth machine, I might later on move towards the combinator and build some more complex set ups later.
Guitar Effect Patches
Originally these patches are made using Propellerhead Reason 9. However, I just confirmed these will also work in Reason 5 and above (since all I am using are native Reason 5 devices in this case). In this series of combinator patches I have been creating 7 different unique stomp box effect units. Mainly in Reason 6.5 and above you would use these as insert effects or send effects. While in older versions, you will need a combinator in front of the instrument itself to make them create any sounds. Since they are audio effect units, they only process the audio input.
EDM Bass patches
While doing about 4 parts about setting up EDM Bass patches in Reason, I have been collecting all the different patches I used in these video recordings and thrown all of them in one single zip file. So in this case you don't have to recreate them all one by one while following the videos (since in total it kind of lasts for almost 40 minutes). While originally, the recordings are done using Propellerhead Reason 9, I have been using mostly stock devices that were available since Propellerhead Reason 5. So from that angle, I could think they would even work in Reason 5 even (haven't confirmed this, yet tested this, but based on my experience they should work there too).