Hi, in this article (in which I really won't waste my time, because it is Christmas) I am going to present a set of multiband reverb. The problem with most reverb is that they often have problems (or issues, let me put it that way) when triggering the different type of frequencies. This totally depends on the original sound that is used, which frequencies 'it' is triggering and how the reverb is set up in theory. Long decay times can make a reverb create a long sonic boom while using less damping on the higher frequencies it tends to hiss a lot (when using a lot of high-hats). I prefer to use different techniques that would fit in the realm of the multiband reverb. This technique simply allows me to create different reverb types per frequency I am using, thus it allows full control on how the reverb act like on a specific range of those frequencies.
A simple example
I know this sounds complicated. Let me give a simple set of examples as patches so you can play with them to figure out how this translates to the sounds. I am setting up different types of multiband setups while the frequency ranges are exactly the same per multiband splitter. The only thing that is different is the way that the reverb listens in to those frequencies and how they are processed in the reverb itself.
The multiband I have setup is similar to the 4 bands multiband compressor (MClass mastering patches), so I don't think it needs much explaining how those work.
The following download link is made with Reason 9.5. However, it has been set up in that way that it should work with older versions of reason. These are all combinator patches and can be used as insert effects or as a combinator audio effect unit.
Written by hydlide