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Drum Sequencer in Reason 10

Published: 11 months ago

During the release of Reason 10.1, we are introduced to a new Player called Drum Sequencer a Rhythm player. While downloading the update it does not include the player by default. Since the player is free till 31th of may 2018. So after grabbing the latest update (till 31 may 2018), you can download this player for free manually. You will need to go to the shop page to grab it. Add it to your cart. Then 'checkout' and you can grab it for $0.00. I am just adding this paragraph because I have been poked about this issue for a couple of times through email, facebook or youtube.

Drum Sequencer the Details

The Drum Sequencer is a Player Rack Extension which was originally developed by Propellerhead. This device can be added to any instrument in Reason. While ideal you would use this to control a drum machine like Kong the Drum Designer or the Redrum Drum Computer. But in theory, it can also work with synths as well. The idea with this player is for knocking out drum beats fast. It comes with a full in digital display to place the notes. Also, you can quickly access features such as repeats, probability, and per-channel time resolution. Meaning there is a lot of potential in this device itself. It is about having fun while programming drums. 

The Sequencer allows you to mangle individual speed settings per channel. Also, it includes a step counter (maximum of 16 steps). Which can result in polyrhythmic patterns, or into patterns that do not sound repetitive while playing this in a long interval session. However this device is also capable of laying down four to the floor beats pretty fast (click step 1, set step count to 4 and you are set).

You can use the Drum Sequencer in many different ways and what suits your creative workflow. The whole point of this device is to set up your project fast. If you want to micromanage your sequences you can simply click 'send to track' and the complete sequence from this drum rack extension will be thrown on the sequencer of Reason. Thus you can fine-tune the performance in many ways you like.

  • This device features the following:
  • Pattern based drum programming
  • 8 channel, 16-steps, 8 patterns
  • Visual programming
  • Per-step settings: velocity, repeat, probability
  • Per-channel settings: Time resolution, play direction
  • Quick editing tools: random, copy, paste, preset, fill and more
  • Shuffle control

 Drum Sequencer in Reason 10

Drum Sequencer is for Reason 10.1 and above

The drum sequencer is only available for Reason 10.1 and above. This is due to the SDK changes that have been implemented with this release. The SDK change means that third parties can develop their own Player Rack Extensions. While making use of external CV inputs and outputs (which was a highly requested feature for players). This change implies the use of patterns. Which is similar to using the old school matrix pattern step sequencer pattern lane.

A quick introduction to Drum Sequencer

What is this device is about

While skeptics have already pointed out that this device is not as flexible as playing sequences using the pattern lane on the Redrum Drum computer nor playing longer sequences than 16 steps. This device is basically all about setting things up fast (especially in a live environment). Meaning: this player is not for everyone. For instance, if you are into complicated drum processing that requires a lot of micro-management (eg: the genre glitch), it means that a lot of steps in the process will be doing this manually inside the sequencer (or simply use other tools to get the job done). The Drum Sequencer is NOT an all in replacement to do everything regarding laying down a beat. It is about getting started fast and dive deeper into the process later.

You could see more as an aiding tool. Get some inspiration going by going through different presets, punching up a few steps in the sequencer itself. It is a tool to make things easier, and faster to work with.

Things that could have been nice additions

While the player itself is a welcome added device. I could recommend a few easy fixes to make this a better player.

  • Have 16 different channels (because of Kong = 16, Redrum = 10)
  • Have a similar step system like the Redrum Drum computer so you can map notes 1-16, 17-32, 32-47, 48-64

 

Published on Reason Experts
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Published on Reason Experts
Published: 11 months ago
This article is tagged under the following tags:
Reason RackplayersPercussionBeginnerReason 10

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radmir
6 Feb 2019 

radmir

thanks ,very cool!
Simon ANDRE
10 Dec 2018 

Simon ANDRE

Really interesting but not free anymore :( !
RandyEspoda
14 May 2018 

RandyEspoda

There's one thing that comes to mind though, now that players are in the shop: a new SAMPLER.Perhaps now soon there may be a sampler player with all kinds of goodies...
1
hydlide
 22 May 2018 

hydlide

A new Sampler would be awesome and a welcome one. While I like the idea of Grain if often feels like a simplistic workflow being a sampler (since it only houses one sample). I would love to see a follow up on the NN-XT for instance. Which of course would be more complicated (since we are talking layers here).
1
RandyEspoda
10 May 2018 

RandyEspoda

After playing around with it yesterday, it had already become clear that it is nice to lay down a beat really fast, and do the additional edits afterwards manually. This article kind of verifies that. Indeed some 'micro editing' still needs to be done in lots of situations. Still it is a godsend, cause it offers instant creativity.
Synap-Tic
 10 May 2018 

Synap-Tic

Agreed. Never laid down a beat so fast.
marcello66
10 May 2018 

marcello66

nice review and good article,. I have tried to sequence Europa with it. not ideal for synth sequence and maybe more tools out there to do a better job, but I found the sequence I was looking after in a blink . Just to say that these players open up creativity a lot

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