During the release of Reason 10.1, we are introduced to a new Player called Drum Sequencer a Rhythm player. While downloading the update it does not include the player by default. Since the player is free till 31th of may 2018. So after grabbing the latest update (till 31 may 2018), you can download this player for free manually. You will need to go to the shop page to grab it. Add it to your cart. Then 'checkout' and you can grab it for $0.00. I am just adding this paragraph because I have been poked about this issue for a couple of times through email, facebook or youtube.
Drum Sequencer the Details
The Drum Sequencer is a Player Rack Extension which was originally developed by Propellerhead. This device can be added to any instrument in Reason. While ideal you would use this to control a drum machine like Kong the Drum Designer or the Redrum Drum Computer. But in theory, it can also work with synths as well. The idea with this player is for knocking out drum beats fast. It comes with a full in digital display to place the notes. Also, you can quickly access features such as repeats, probability, and per-channel time resolution. Meaning there is a lot of potential in this device itself. It is about having fun while programming drums.
The Sequencer allows you to mangle individual speed settings per channel. Also, it includes a step counter (maximum of 16 steps). Which can result in polyrhythmic patterns, or into patterns that do not sound repetitive while playing this in a long interval session. However this device is also capable of laying down four to the floor beats pretty fast (click step 1, set step count to 4 and you are set).
You can use the Drum Sequencer in many different ways and what suits your creative workflow. The whole point of this device is to set up your project fast. If you want to micromanage your sequences you can simply click 'send to track' and the complete sequence from this drum rack extension will be thrown on the sequencer of Reason. Thus you can fine-tune the performance in many ways you like.
- This device features the following:
- Pattern based drum programming
- 8 channel, 16-steps, 8 patterns
- Visual programming
- Per-step settings: velocity, repeat, probability
- Per-channel settings: Time resolution, play direction
- Quick editing tools: random, copy, paste, preset, fill and more
- Shuffle control
Drum Sequencer is for Reason 10.1 and above
The drum sequencer is only available for Reason 10.1 and above. This is due to the SDK changes that have been implemented with this release. The SDK change means that third parties can develop their own Player Rack Extensions. While making use of external CV inputs and outputs (which was a highly requested feature for players). This change implies the use of patterns. Which is similar to using the old school matrix pattern step sequencer pattern lane.
A quick introduction to Drum Sequencer
What is this device is about
While skeptics have already pointed out that this device is not as flexible as playing sequences using the pattern lane on the Redrum Drum computer nor playing longer sequences than 16 steps. This device is basically all about setting things up fast (especially in a live environment). Meaning: this player is not for everyone. For instance, if you are into complicated drum processing that requires a lot of micro-management (eg: the genre glitch), it means that a lot of steps in the process will be doing this manually inside the sequencer (or simply use other tools to get the job done). The Drum Sequencer is NOT an all in replacement to do everything regarding laying down a beat. It is about getting started fast and dive deeper into the process later.
You could see more as an aiding tool. Get some inspiration going by going through different presets, punching up a few steps in the sequencer itself. It is a tool to make things easier, and faster to work with.
Things that could have been nice additions
While the player itself is a welcome added device. I could recommend a few easy fixes to make this a better player.
- Have 16 different channels (because of Kong = 16, Redrum = 10)
- Have a similar step system like the Redrum Drum computer so you can map notes 1-16, 17-32, 32-47, 48-64
Written by hydlide